Some of the vibes
On this page you will find a few short pieces of writing that might help you decide if MVEX is for you
MVEX is a 10-person pressure cooker tasklarp with megagame elements, for anyone who loves drama and mecha.
But what does that mean?
Pressure cooker - There's 10 people in a room, you're all in it together. It is a deliberately stressful and pressured experience.
Mecha - There are giant robots. They punch giant monsters.
Tasklarp - You will have tasks to complete that make the larp happen, and there is an expectation that you will engage with them. None of them are strenuous physical activity.
Megagame - There's a game as well as a larp, it has rules and systems. It sets the basis for the drama of the larp. It's not possible to 'win'.
Anyone who loves drama and mecha - hopefully this speaks for itself. That's a more formal way of describing it. Here's another. GIANT ROBOTS PUNCHING GIANT MONSTERS LARP.
That's the pitch.
Trust us, it's good.
Here's a little about what you'll actually do during MVEX.
As a pilot:
Sometimes, you'll head off to the mechbay and take your MVEX out to fight a kaiju. You'll enter the mechbay, and undertake a simple choice-based system, whilst a voice in your ear narrates what is going on. You'll be livestreamed to the main room.
You might undertake a secret mission, or a public one, or engage with one of the many things going on in the world.
You might use MVEX systems for your own purposes, or someone else's.
You'll become involved with other nations or shadowy people in the wider world, or not.
You'll vibe with or detest your fellow national.
You'll try to convince whoever is selecting the next mission to send you and your mecha, or not.
You'll canvas the command staff to get upgrades and information, or not
You'll try to work out how and why you can be most effective, or not.
You'll build relationships, be they supportive or antagonistic, with the other pilots and staff, whether you like it or not.
You might have opportunities to make some terrible life decisions. We encourage it.
You'll watch as the world burns, and do your best to save it, or not.
Sometimes, you'll pick a mission - a location and an MVEX
As command staff:
You are the only person who is allowed to use the systems assigned to you.
Unless you're a diplomat, but then you have 2-3 megastates that are yours to handle.
You'll engage with the game - scanning things, or researching things, or building things via communication with the game team and a screen.
You might use MVEX systems for your own purposes, or someone else's.
You'll vibe with or detest your fellow national.
People will want you to do things for them. You have a lever that only you can pull, and we encourage you to use this to your advantage.
You might undertake a secret mission, or a public one, or engage with one of the many things going on in the world.
You might have opportunities to make some terrible life decisions. Again, we strongly encourage it.
You'll watch as the world burns, and do your best to save it, or not.
Sometimes, you'll pick a mission - a location and an MVEX.
The idea here isn’t to kill every monster. The idea is to have DRAMA and EMOTIONS and EXCITEMENT about what happens when a ragtag group of people are tasked with saving the world. It’s also about giant robots punching giant monsters. Sometimes it’s about other things entirely, and we’re never quite sure where it’ll go. It's intense. We like that.
What MVEX is
MVEX is designed to be tense, dramatic, and above all, entertaining for the players.
MVEX wants to tell a story of heroism, but also tension and conflict between people who are, at least on the surface, trying to do the right thing, but are also working on their own agenda.
MVEX has story elements about hard choices, about accepting death and destruction and handling the delivery of bad news and client management.
MVEX is explicitly about conflict and hard choices, and it is to be expected that characters will clash, significantly, over the course of the larp.
What MVEX isn’t
MVEX is not a combat larp.
MVEX is not realistic, the various conceits have IC explanations but ultimately it’s a game.
MVEX is not designed to be ‘won’. Whilst the world can still be here afterwards, it is vanishingly unlikely that it will be fully intact.
MVEX is not designed to be fair. Things will happen that will screw over some characters and not others. Some of it is random. Some of it is to help spur drama.
There are not any Giant Robot props in MVEX, though there is a cockpit
MVEX isn't everyone's cup of tea. That's okay; we don't want anyone to have a bad time. If you're wondering if it might be for you, maybe this will help you think about it. Some of these might attract you, others might put you off. If you've got questions please do fire them over.
It's an opportunity (but not obligatory) to play a paired concept. When you sign up, you can sign up as a pair who will then play both characters in a single nation, 1 pilot, 1 command staff; or you can sign up solo.
If you like mecha and surrounding media, then there's not many larp spaces you can roleplay in that genre.
If you enjoy drama and pressure in your roleplay, then we've got those in spades.
If you want to dip your toes in the waters of not-fest-larp for the first time, we do aim to be friendly in those circumstances.
We're explicitly queer and LGBT+ positive, and strive to be as inclusive as we can.
We include themes of mass-death-by-monster-and-others, political persecution, murder, corruption, terrorism, nationalism.
The site is a scout hut with fabric round the walls to black it out. This isn't a 360-degree immersion venue. That being said, we're confident you'll be so busy you won't notice much.